RenderToCubemap을 실행할 때 Mono로 하면 camera rotation에 영향을 안받고, stereo로 하면 받음
public class PanoramaCapture : MonoBehaviour
{
private Camera camera;
public RenderTexture cubemap;
public RenderTexture equirect;
// Start is called before the first frame update
void Start()
{
camera = GetComponent<Camera>();
}
// Update is called once per frame
void Update()
{
// camera.stereoSeparation = 0.064f; // Eye separation (IPD) of 64mm.
camera.RenderToCubemap(cubemap, 63, Camera.MonoOrStereoscopicEye.Left);
cubemap.ConvertToEquirect(equirect);
}
}